![]() The locations are mainly abandoned town districts, and objects that are now repurposed compared for what their use was during their “original” existence.īut this isn’t a Fallout/Mad Max type of post apocalypse. In Shardlight the dominant colors are dark green, yellow and brown, which create an atmosphere of waste, disease and overall decay, exactly what we’d expect in a world almost completely destroyed in a nuclear war. Armed with this tool they published 16 great titles so far and they all stand out with their unique visual identity, and by that we don’t mean just the pixel graphics. ![]() In case you’re not familiar, most of their games are made in Adventure Game Studio, a special tool for making retro pixelated P&C adventures. I haven't decided yet whether it's as good as Technobabylon, but they've done an absolutely rad job yet again.The last game we talked about from our favorite retro P&C adventurists, the Wadjet Eye studio, was Technobabylon, which was about a false utopian future in a cyberpunk setting, and now Wadjet Eye tests the waters of dystopian post-apocalypse, balancing between chaos and autocratic rule of the minority, the choice doesn’t look good.įirst of all, we must remark that Wadjet Eye surprises us again and again with design and visual presentation of their games, especially within a “cramped” design space that comes with their style. That said, I'm glad that Shardlight has the focus it has though. When you look at his latest, vastly successful game (that GOG needs to get ASAP :) ), it seems pretty clear to me that both off key jokes and a deeply emotional storyline with complex character relationships can go hand in hand without risking suspension of disbelief. And while some mechanics in these games were definitely exactly that, it was still the setting, mood and in some cases even the story that I loved in those games. When Jake Rodkin once explained why The Walking Dead deviated so much from Telltale's former direction, he called his Sam & Max games an "interactive joke generator". And like Portal and Bioshock Infinite, it's the merging of story and gameplay that makes the greatest of games. I want a strong story and an intricate setting as much as the next gal with a degree in literature, but I can still play an adventure game primarily for its puzzles. That's kind of still the case in adventure games for me. Historically, you don't play games for their story, but for the gameplay. I mean, you don't play Leisure Suit Larry for the story, right?Įxactly, you play them for the jokes. Maladr0Id: Even if we exclude puzzle-adventures of the Myst/Cryo variety, there are still a lot of "traditional" point'n'clicks where the main pull is usually not the story/setting (like in Shardlight). The 10% launch discount will last until March 15, 4:59 PM GMT. If you have the bonus fevers, go ahead and grab Shardlight - Special Edition, which includes the game's OST, voice-over outtakes, a concept art gallery, wallpapers, and other delicious goodies, or opt to upgrade later. Point'n'click at the bowels of a terminally ill world and find a cure to your ailment in Shardlight, DRM-free on GOG.com. She is determined to fight for her life, even if she has to pay the ultimate price. All around her, among the ruins of what humanity once was, people are scavenging for scraps of a better tomorrow that seems to keep moving further and further out of reach. ![]() ![]() She'd rather rattle the shaky foundations of a government that has people like her slaving away for a chance at a vaccination. Now, twenty years after the catastrophe, people are still dying in the streets stricken by poverty and disease, while the corrupt aristocrats control the regulation of the cure in exchange for cheap labor and obedience.Īmy is sick herself but she is not about to go out with a whimper. This broken, severely oppressed, and hopelessly depressed world is all she knows. Shardlight, the post-apocalyptic adventure of a young woman desperately looking to cure herself, is now available, DRM-free on GOG.com with a 10% launch discount.Īmy was five when the bombs dropped. ![]()
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